The success of "Gears of War" on Xbox 360 was what determined that we should bring the experience to PC. Given that it was going to come out almost a year after the original version, we wanted to give PC gamers something to reward their patience. When we discussed what our opportunities were for providing exclusive content, the Brumak came up because of all the fan feedback we had received about really wanting to fight it. Providing new exclusive content that fans were asking for seemed like the right thing to do.
To clear up exactly what Gears of War on PC will offer, check out what Epic's Lead Designer Cliff Bleszinski and Producer Rod Fergusson had to say: http://pc.ign.com/articles/808/808367p1.html
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